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alt3rn1ty

X4 Foundations - GOG / Steam Relz 30-11-18

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For the uninitiated the X series has been an amazing space game with good longevity. I still have X3 Albion Prelude installed.

It is releasing on GOG today (I just checked my account and the files are not ready to download yet).

GOG page - https://www.gog.com/game/x4_foundations

 

You cant land on planets like you can in No Mans Sky with this game, but there are large space stations (you can build your own too), and you can fly / fight in any ship with many variattions of weapons while building your fleet and economical support.

The dog fighting in all previous games has been superb, I dont doubt this will be more of the same.

You need a Graphics card that supports Vulkan

Expect all bugs to be fixed within two years (Egosoft are another company historically that are pretty good at polishing up the game and not leaving bugs behind)

And the modding community is pretty good too (but usually the German side of the forum is where the more technically adept and dedicated community hangs out)

http://forum.egosoft.com/index.php?f=152

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I just did something which momentarily took me out of my comfort zone, but turned out to be quite a bit of an adventure.

I still have the starter ship, Elite Vanguard, landed on the Argon Equipment dock. I was wandering towards the Trader again when another larger ship landed nearby, the protection barriers fell so I went for a look see.

Went inside the ship to find a Teladi Captain at the helm, but did not talk to him, I wanted to turn and get off.

However at that moment the door shut, and the Captain was steering us out of the station - Hopefully he would be coming back otherwise I was not sure how I would get back (whether teleports work at long distance?, I dont know)

After just watching him travel across 3 systems trading luckily he did come back to the station where I became an unwitting stowaway - But would not land, he just stopped dead quite a way off and did not start any approach to the station.

I could not figure out why or even guess the AI intentions, so I went to the Teleport at the back of the ship. One choice was available, "Spacesuit". So I chose it and got ejected into space.

After a lot of maneuvering I managed to get close to my ship where it was docked inside the space station, but could not exit the space suit.

I right clicked my ship, and chose to dock with it, and thankfully even when landed, you can carefully move close enough to the belly of the ship to dock with it and be ported onboard again.

Though there is a bit of an immersion disjoint, in that if you exit the ship you can run around in simulated? gravity, where I was a moment earlier hovering around in a space suit gently adjusting thrusters, but I think I can get my head around it imagining grav boots when you are not in your spacesuit, and there is kind of an atmospheric seal on the area.

Awesome little experience though "Oh crap I got the wrong bus!" lol. Wish I took a video of the whole experience.

 

Edit : Oh and its now at v1.21 Hotfix 1

Edit 2 : Here's a good starter video for anyone new to X

 

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1.30 beta 1 now solves most laptop optimus setup problems (confusion as to which card is in use, Intel or the Dedicated GPU), plus a heap more :

https://forum.egosoft.com/viewtopic.php?f=192&t=405397

Version 1.30 Beta 1 (323831)

  • Added graphics setting to show graphics card and screen separately on multi-GPU systems.
  • Added option to restore all default settings.
  • Added Nividium to items bought by Argon and Teladi trade stations.
  • Improved accuracy of turrets and gimballed weapons.
  • Improved skill gain profile for NPCs.
  • Improved station-based traders to sell products at at least the price set at their station.
  • Improved options for selling illegal wares.
  • Removed non-functional engine mod type.
  • Removed mining turret compatibility from Sunder.
  • Removed display of type icons for unknown objects on map.
  • Removed mouse cursor emulation in start menu.
  • Fixed searching for ware names to use the correct trade filter.
  • Fixed missing guidance information in Mission Manager
  • Fixed invasions stalling and starving the war missions of suitable situations.
  • Fixed illegal build plot for advanced gamestart "The Unworthy Entrepreneur".
  • Fixed player-owned ships sometimes dropping cargo without the player telling them to.
  • Fixed passengers or prisoners sometimes being promoted to captain thereby changing ship ownership.
  • Fixed turrets on M-sized ships flown by the player and set to attack all enemies not engaging hostile XS-sized ships.
  • Fixed case of patrolling ships failing to engage pirates pretending to belong to their faction.
  • Fixed police ships penalising unpaid plots in locations where they do not have police authority.
  • Fixed "Promote best crewmember" button not working if ship has no pilot and all crewmembers have 0 skills.
  • Fixed being able to recruit crew from NPC-owned capital ships.
  • Fixed another case of AutoTrade not functioning.
  • Fixed AutoMiners not selling the resources that they gather.
  • Fixed some player-owned ships not allowing you to dock.
  • Fixed L-sized turret and shieldgenerator blueprints not being available to the player.
  • Fixed certain collectables not being picked up when you fly over them.
  • Fixed ships stuck while docked awaiting an invalid build to complete.
  • Fixed characters being stuck in unhelpful places.
  • Fixed being able to clone crew members.
  • Fixed player logo being applied to HQ asteroid.
  • Fixed player HQ information menu not working after adding a production to the HQ.
  • Fixed missing dock areas on builder ships.
  • Fixed incorrect type of mines near gate in Eighteen Billion.
  • Fixed error incorrectly appearing if build is completed.
  • Fixed asteroid scanning not being possible.
  • Fixed missing text localization in several places.
  • Fixed missing German station announcements and other voiced lines.
  • Fixed a case of ships having no collision detection.
  • Fixed ships skipping collision avoidance in certain situations.
  • Fixed most cases of clipping through docking bay floors when docking.
  • Fixed a case of the player ship warping to an invalid location on undocking.
  • Fixed more cases of the player ship warping around (e.g. after taking control).
  • Fixed crash when installing broken equipment mods.
  • Fixed occasional unrecoverable freezes.
  • Fixed several other causes of rare crashes.

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I have a tip for anyone playing this that may not be too obvious :

During the main quest, you may have need to swap pilots around between ships. I had the starter ship and one I bought, so (without giving any spoilers) it will become apparent why swapping is required if you are in the same situation.

To move crew around between two ships, they both need to be docked on the same station. Whats not so obvious is how to get the second ship to dock if its following you around in Defence mode as a wing man.

If you are sat in the pilot seat of one ship, you cant order the second ship to dock. If you get up, you cant order the second ship to dock ..

If you get out of the ship, and stand on the dock, you can then access the map, right click the wing man, and now you will have the option to "Dock at my location".

Now because both ships are docked, the crew / pilots can be changed about. But also note the ships have to be on the dock, and not stowed inside the station, if they become stowed you need to summon them both back up onto the dock again.

I've made a post for Egosofts attention that this is not really obvious if you dont accidently walk onto the dock and find out about the suddenly available extra command for the remote guidance of the ship. The whole part of this mission is a bit of a puzzle to solve, as is a lot of mission stages in Egosoft games which is part of the attraction of them, they make you think in some cases to achieve the aim. But this needed to be accidently found which I dont think ought to be part of the overall puzzle.

 

Edit : Apparently there is a command "Dock at .." which I must have missed, will check it out when I get home later. I think I probably need new glasses :P

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1.5 is on its way, 1.5 beta 1 testing https://forum.egosoft.com/viewtopic.php?f=192&t=405397

 

Version 1.50 Beta 1 (325288)

  • • Added option for "Betty" to speak target names.
    • Added option to undock and abort ship upgrades that are waiting for resources.
    • Added entry for the manual to Help menu,
    • Improved performance with AMD GPUs.
    • Improved ability of lasertowers to track targets.
    • Improved faction rebuilding logic to not overload shipyards as much.
    • Improved traders supplying shipyards and wharfs.
    • Changed inventory drop button to drop all selected wares if multiple are selected (for single wares amount can still be chosen).
    • Changed maximum damage done to ships due to sabotage by bailing pilots.
    • Fixed ships flying huge curves when going long distances.
    • Fixed getting left behind when leaving your ship in the space suit while in relative movement with a bigger ship.
    • Fixed squadron subordinates sometimes flying extremely far from their commanders while flying in formation.
    • Fixed station-based mining ships delivering very few resources to their station if the station has little to no funds.
    • Fixed capital ships sometimes bouncing off of each other when attempting to dock to exchange wares.
    • Fixed pirate ships congregating around their own stations.
    • Fixed incorrect reputation requirements for friend/ally ceremonies of Ministry of Finance.
    • Fixed repair mass traffic of pirate ships causing reputation loss when destroyed.
    • Fixed turrets and self-maintenance not working on ships whose pilots bailed out.
    • Fixed job ships not filling out their squadrons to make up for combat losses.
    • Fixed player ship not being included in boarding menu ship selection if player ship is selected along with other player-owned ships.
    • Fixed defence drones attempting to go to dock for repairs and to get more supplies.
    • Fixed Satellite Coverage mission.
    • Fixed Rescue Ship mission not rewarding any credits.
    • Fixed ships to be rescued from a minefield responding to attacks.
    • Fixed other lasertowers in a group not responding if one of them is attacked.
    • Fixed several issues with Find Lockbox mission, including it not finishing in certain cases.
    • Fixed Repair mission not completing if object got repaired in the meanwhile.
    • Fixed Acquire Captain mission being available for spacesuit.
    • Fixed Assassination missions selecting player-owned NPC's as mission-target.
    • Fixed several tutorial progression issues.
    • Fixes savegames with stalled guild missions.
    • Fixed player not being correctly refunded when aborting some ship builds.
    • Fixed shipyards and wharfs never building again if they were hacked.
    • Fixed Xenon shipyards and wharfs sometimes storing wares they don't need.
    • Fixed menu crash when upgrading capital ships.
    • Fixed trade context menu being black.
    • Fixed doors sometimes getting stuck after loading a savegame.
    • Fixed NPC ships being removed on loading savegame in some situations.
    • Fixed various localisation issues.
    • Fixed reversed front/back speakers.
    • Fixed causes of several freezes and performance issues in specific circumstances.
    • Fixed several other causes of rare crashes.

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Beta has been updated, Beta 1 broke a few things over the weekend, 1.5 Beta 2 is now in testing

https://forum.egosoft.com/viewforum.php?f=192

 

Version 1.50 Beta 2 (325591)

  • • Added option for "Betty" to speak target names.
    • Added option to undock and abort ship upgrades that are waiting for resources.
     [Beta 2] Added turret behaviour settings to the Ship Interactions menu (including L/XL ship turret groups).
    • Added entry for the manual to Help menu.
    • Improved performance with AMD GPUs.
    • Improved ability of lasertowers to track targets.
    • Improved faction rebuilding logic to not overload shipyards as much.
    • Improved traders supplying shipyards and wharfs.
     [Beta 2] Improved "Where can I find...?" dialogue option.
    • Changed inventory drop button to drop all selected wares if multiple are selected (for single wares amount can still be chosen).
    • Changed maximum damage done to ships due to sabotage by bailing pilots.
     [Beta 2] Reverted fix for ships flying huge curves when going long distances (was causing stuck ships in 1.50 beta 1).
    • Fixed getting left behind when leaving your ship in the space suit while in relative movement with a bigger ship.
    • Fixed squadron subordinates sometimes flying extremely far from their commanders while flying in formation.
    • Fixed station-based mining ships delivering very few resources to their station if the station has little to no funds.
    • Fixed capital ships sometimes bouncing off of each other when attempting to dock to exchange wares.
    • Fixed pirate ships congregating around their own stations.
     [Beta 2] Fixed and prevented pirate ships attempting to plunder in highways.
     [Beta 2] Fixed receiving requests from other pilots for help while not in a cockpit.
    • Fixed incorrect reputation requirements for friend/ally ceremonies of Ministry of Finance.
    • Fixed repair mass traffic of pirate ships causing reputation loss when destroyed.
    • Fixed turrets and self-maintenance not working on ships whose pilots bailed out.
    • Fixed job ships not filling out their squadrons to make up for combat losses.
    • Fixed player ship not being included in boarding menu ship selection if player ship is selected along with other player-owned ships.
     [Beta 2] Fixed lasertowers deployed by AI pilot waiting for player to tell it to proceed before deploying while player is standing on ship.
    • Fixed defence drones attempting to go to dock for repairs and to get more supplies.
     [Beta 2] Fixed mining ships not correctly reporting when they have completed their order.
     [Beta 2] Fixed player station managers not being assigned correctly in certain situations.
     [Beta 2] Fixed HQ Escort mission selecting an inactive gate for the ship to fly through.
    • Fixed Satellite Coverage mission.
    • Fixed Rescue Ship mission not rewarding any credits.
    • Fixed ships to be rescued from a minefield responding to attacks.
    • Fixed other lasertowers in a group not responding if one of them is attacked.
    • Fixed several issues with Find Lockbox mission, including it not finishing in certain cases.
    • Fixed Repair mission not completing if object got repaired in the meanwhile.
    • Fixed Acquire Captain mission being available for spacesuit.
    • Fixed Assassination missions selecting player-owned NPC's as mission-target.
     [Beta 2] Fixed abort condition for several missions.
    • Fixed several tutorial progression issues.
    • Fixes savegames with stalled guild missions.
    • Fixed player not being correctly refunded when aborting some ship builds.
    • Fixed shipyards and wharfs never building again if they were hacked.
    • Fixed Xenon shipyards and wharfs sometimes storing wares they don't need.
    • Fixed menu crash when upgrading capital ships.
    • Fixed trade context menu being black.
    • Fixed doors sometimes getting stuck after loading a savegame.
    • Fixed NPC ships being removed on loading savegame in some situations.
    • Fixed various localisation issues.
    • Fixed reversed front/back speakers.
     [Beta 2] Fixed causes of several freezes and performance issues in specific circumstances.
    • Fixed several other causes of rare crashes.

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1.5 Beta 3 adds the following fixes :

  • [Beta 3] Fixed Xenon and Kha'ak ships always having very bad pilots.
  • [Beta 3] Fixed player-owned docked ships requring additional instruction to proceed with orders after being given new orders.

Xmas came early for me, Egosoft progressing and responding really well to the feedback as usual, X4 looks like it could turn out to be the best of the series. I wasn't too keen on the direction X Rebirth went in, though there were some nice features, X3 Albion Prelude was the best of the series so far. But X4 looks like its on track to beat X3AP once its patching and DLCs have matured.

X Modding community have really taken to using Nexus this time too https://www.nexusmods.com/x4foundations?tab=popular+%28all+time%29

.. Aswell as the usual modding forum https://forum.egosoft.com/viewforum.php?f=181

Between this and No Mans Sky also maturing really well, I dont think I will have time for any other games for at least 10 years.

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1.5 Beta 4 adds the following

[Beta 4]Added notification in case player-owned ship is unable to dock as ordered.
[Beta 4]Added inventory net worth in empire overview.
[Beta 4]Added cooldown for station repair when stations are under attack.
[Beta 4]Fixed shipyards not stockpiling enough resources for ships with large amounts of deployables, and miscalculating resource allocation for other wares.
[Beta 4]Fixed failure to open Logical Station Overview for large stations and for low UI scale values.
[Beta 4]Fixed further case that could lead to police punishing player for retaliating against pirates.
[Beta 4]Fixed freeze in map when viewing information on very large stations.
[Beta 4]Fixed missing German character voices.
[Beta 4]Fixed various localisation issues in menus.

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Patching seems pretty active right now. I'm hesitant to buy this though since my only comparison point is Rebirth and that was kind of a lackluster game.

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On 12/20/2018 at 8:07 PM, Arthmoor said:

Patching seems pretty active right now. I'm hesitant to buy this though since my only comparison point is Rebirth and that was kind of a lackluster game.

Ooh yeah dont compare this with Rebirth, most people who have played the Series since X2 The Threat will agree that Rebirth was an oddball offspring. I had Rebirth installed, but went back to having X3 Albion Prelude (even after all the Rebirth updates, it just wasnt X for me). X4 is fast growing on me as the replacement for X3 Albion Prelude.

X4 has taken the best bits from all of the series (including Rebirth because there were some good ideas in there) and added them to a traditional X game where you can pilot anything from anywhere, either in the seat role playing a frontier miner, or trading first hand or remotely, or Standing behind the pilot of your fighter, which is in the gravitational field of your Frigate being pulled along with its momentum and you are left to control your fleet and stations from the map while the frigate and its escorts are fending off any attacks so you dont need to worry about them .. Its as hands on / micromanaged / or controlled fully remotely as you wish to tailor your game play.

But .. I would rather not sway any opinions right now for this game.

My recommendation is wait until at least version 2 in Jan / Feb, or even longer. The X series games tend to mature around the 2.5 or 3.0 stage of updates. And the beta testing period for each new update gets a bit longer each time, because they want to be sure they do not mess up anything that has been fixed before. The most fully featured and debugged X game was X3 Albion Prelude, the last update to that being v3.4. The most recent X4 v1.5 released today though feels good on my machine, not a single lag to occasionally distract your attention. But no doubt after a few thousand people have been going at the quests from different angles there will be a fair few more unforeseen script loops or combinations of circumstances in the game causing hiccups along the way in the next year. The X games are really complex in keeping the game balanced (economy, war, weapons loadouts, trade routes which form and reform after stations are taken out etc etc. Egosoft do end up pretty much squishing all bugs though so keep the patch fixes topic bookmarked

This afternoon into tonight after 1.5 released, I bought a new Transporter with the proceeds gained from various methods. I had 500,000 credits to use, so kitted it out with a medium setup and a decent 3 star Pilot, assigned it to do Auto Trading (under Behaviour), and selected about 20 different wares it can trade in. The cost of setting that up was 450,000, leaving 50,000 to kick off trading while I went exploring in the Falcon again. Within an hour I am now back up to 300,000 credits, so after a bit of a slow start things are starting to bloom, and at this rate of financial recovery considering going on with the main plot and expanding .. something not to be spoilered :)

 

If you do ever get into it though, be warned, it can be a life eater, especially when the mods also mature.

Edit : Note also this being X4 Foundations - It will not really be the full experience until the DLCs have fleshed it out into what will become the full game (and obviously those will need bug patches too after they are released). I am enjoying it for what it is at the moment, but its a fair way away before it can be considered the complete and bug free version.

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Visitors are not such a bad thing as I thought (I am a bit twitchy about games companies these days adding online aspects .. after the game has been sold to us)

But I still turned them off due to game performance considerations. These may only be scripted visitors without any connection to the machine that sent them on a venture, but they are added Jobs to the game engine. X Games are always heavy later on with Jobs, especially when a war breaks out in a sector and lots of beams / projectiles / missiles and various different ship classes / types are dog fighting making thousands of jobs happen simultaneously .. I think I would rather keep the game running smooth than let unwanted jobs increase the numbers and possibly be the straw that broke the donkeys back when things get busy. I may be wrong and they will not cause a problem, but they are just annoying bright Yellow "Visitor 96" (again), its kind of a bit immersion breaking because they stand out like a sore toe.

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Egosoft have recovered from Holidays and back pushing out the fixes again :

1.51 Beta 1 - https://forum.egosoft.com/viewtopic.php?f=192&t=405397

(This is quite a nice bunch of fixes, there are some fixes which have been done (mentioned in bug report topics in response to the author of the reports, but not specifically mentioned in this list) too which have been desirable for a while, and make the game a lot more trouble free. IMHO though there is a lot more work to do yet, its nearly in a good state already now .. Though v2 by the end of the month / maybe early Feb' will be even better).

 

Release Notes

This beta version is available for Windows

Version 1.51 Beta 1 (327919)

  • • Added music tracks from previous games.
    • Added map filter option to disable allied order queue visualisation.
    • Improved overall game performance.
    • Improved AI attacking of stations.
    • Improved reward calculation for Rescue Ship mission.
    • Improved reward calculation and area range for Repair mission.
    • Improved reward calculation and fleet variation in Fleet Delivery mission.
    • Improved location check for claiming plot in Station Building mission.
    • Removed ability to map right mouse button to avoid conflicts with context menu function.
    • Fixed player-owned stations not transferring money to the player after having earned a surplus.
    • Fixed player-owned ships mis-identifying some ships as being abandoned.
    • Fixed ships sometimes undocking and docking again when given an order that doesn't require a ship to change docks.
    • Fixed NPC-owned capital class mining ships not being able to mine due to lack of collector drones.
    • Fixed mining ships sometimes not going to their designated positions before starting to mine.
    • Fixed delay after player issuing AutoMiner order.
    • Fixed capital ships with forward-mounted weapons sometimes orienting broadside to big targets.
    • Fixed capital ships not acquiring some station modules when attacking them.
    • Fixed fighters manoeuvering against and firing upon the center of stations rather than acquiring station modules.
    • Fixed player-owned squadron subordinates pursuing targets to the ends of the universe.
    • Fixed combat ships assigned to a station not staying in the vicinity of the station.
    • Fixed captured visitor ships sometimes not accepting orders.
    • Fixed UI allowing player to order player-owned ships to "Dock to Trade" at player-owned stations that have no trade offers.
    • Fixed ships wanting to undock from a venture platform worrying that they might leave the player stranded at the station.
    • Fixed player-owned free traders preferring build-related trades.
    • Fixed free traders tending to prefer trades involving buying low amounts or high prices.
    • Fixed player-owned station-based traders ignoring sell offers at the station below a certain threshold.
    • Fixed rare case that would prevent AutoMine and AutoTrade orders from functioning.
    • Fixed lasertower orders being assignable to things that weren't lasertowers.
    • Fixed lasertowers erroneously attempting to move while in highways.
    • Fixed computer pilots of drones and lasertowers sometimes bailing.
    • Fixed player-owned ships formerly owned by pirates retaining their cover ownership.
    • Fixed docked ships on claimed ships retaining old ownership and crew on board.
    • Fixed theoretical ability to improve relations with Xenon and Kha'ak.
    • Fixed not being able to select items to deliver to Black Marketeer when playing multiple delivery missions simultaneously.
    • Fixed receiving pilot comm chatter while not in a cockpit.
    • Fixed Security Office not being available on all stations.
    • Fixed Boarding mission where ship was already captured earlier.
    • Fixed mission character disappearing during Delivery mission.
    • Fixed duplicate greeting of Black Marketeer during Delivery mission.
    • Fixed cases of missing dialog choices for Black Marketeers.
    • Fixed Tutorial and Help menu in ultra-wide resolutions.
    • Fixed large number of queued orders breaking the order queue menu.
    • Fixed map shortcuts not working after using minimize.
    • Fixed wrong production resources shown in LSO and encyclopedia.
    • Fixed hidden information (shown as "???") on player stations in certain cases.
    • Fixed loadout statistics showing changes in engine performance when applying a paint mod.
    • Fixed venture reward menu sometimes not displaying reward information.
    • Fixed custom player logo not being displayed on target monitor.
    • Fixed comms monitor not showing up on incoming reports from pilots.
    • Fixed excessive L and XL travel engine prices.
    • Fixed certain M-sized turret slots on some L-sized ships not allowing mining turrets to be fitted.
    • Fixed mirrored logos on some ships.
    • Fixed NPC position in bar.
    • Fixed various NPC animation issues.
    • Fixed some memory leaks.
    • Fixed causes of several freezes and performance issues in specific circumstances.
    • Fixed several other causes of crashes.


Known Issues

The following issues in this version are known and may be fixed in a forthcoming update.

  • TBA


Image

Note: If a problem is not listed as fixed above then it is probably not being addressed in this patch, but may be planned for a future one.

Note: When switching back from the Beta to the Release version, you may encounter problems with the controls. To resolve this, go to the in-game Start Menu and select Settings, Controls, Load Profile, then select the default profile from the list. Alternatively, if you make a copy of your inputmap.xml file before starting the Beta, you can simply copy this file back into your \Documents\Egosoft\X4 folder. Deleting the file will not solve the problem as it will be restored from the Steam Cloud.

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1.60 beta 2 (follows on from 1.51 beta 1), a few more fixes in addition to the last list

https://forum.egosoft.com/viewtopic.php?f=192&t=405397

Release Notes

This beta version is available for Windows

Version 1.60 Beta 2 (329105)

  • • Added music tracks from previous games.
    • Added map filter option to disable allied order queue visualisation.
    • [Beta 2] Added option to edit or remove assignment in order queue.
    • [Beta 2] Added tooltips explaining why Request Dock At option is greyed-out.
    • Improved overall game performance.
    • Improved AI attacking of stations.
    • Improved reward calculation for Rescue Ship mission.
    • Improved reward calculation and area range for Repair mission.
    • Improved reward calculation and fleet variation in Fleet Delivery mission.
    • Improved location check for claiming plot in Station Building mission.
    • [Beta 2] Improved likelihood of NPCs providing information when asking for the way to a station.
    • [Beta 2] Improved AutoMiner behaviour to avoid mining in enemy-held territory depending on crew skill.
    • Removed ability to map right mouse button to avoid conflicts with context menu function.
    • Fixed player-owned stations not transferring money to the player after having earned a surplus.
    • Fixed player-owned ships mis-identifying some ships as being abandoned.
    • Fixed ships sometimes undocking and docking again when given an order that doesn't require a ship to change docks.
    • Fixed NPC-owned capital class mining ships not being able to mine due to lack of collector drones.
    • Fixed mining ships sometimes not going to their designated positions before starting to mine.
    • Fixed delay after player issuing AutoMiner order.
    • Fixed capital ships with forward-mounted weapons sometimes orienting broadside to big targets.
    • Fixed capital ships not acquiring some station modules when attacking them.
    • Fixed fighters manoeuvering against and firing upon the center of stations rather than acquiring station modules.
    • Fixed player-owned squadron subordinates pursuing targets to the ends of the universe.
    • Fixed combat ships assigned to a station not staying in the vicinity of the station.
    • Fixed captured visitor ships sometimes not accepting orders.
    • Fixed UI allowing player to order player-owned ships to "Dock to Trade" at player-owned stations that have no trade offers.
    • Fixed ships wanting to undock from a venture platform worrying that they might leave the player stranded at the station.
    • Fixed player-owned free traders preferring build-related trades.
    • Fixed free traders tending to prefer trades involving buying low amounts or high prices.
    • Fixed player-owned station-based traders ignoring sell offers at the station below a certain threshold.
    • Fixed rare case that would prevent AutoMine and AutoTrade orders from functioning.
    • Fixed lasertower orders being assignable to things that weren't lasertowers.
    • Fixed lasertowers erroneously attempting to move while in highways.
    • Fixed computer pilots of drones and lasertowers sometimes bailing.
    • Fixed player-owned ships formerly owned by pirates retaining their cover ownership.
    • Fixed docked ships on claimed ships retaining old ownership and crew on board.
    • Fixed theoretical ability to improve relations with Xenon and Kha'ak.
    • Fixed not being able to select items to deliver to Black Marketeer when playing multiple delivery missions simultaneously.
    • Fixed receiving pilot comm chatter while not in a cockpit.
    • Fixed Security Office not being available on all stations.
    • Fixed Boarding mission where ship was already captured earlier.
    • Fixed mission character disappearing during Delivery mission.
    • Fixed duplicate greeting of Black Marketeer during Delivery mission.
    • Fixed cases of missing dialog choices for Black Marketeers.
    • Fixed Tutorial and Help menu in ultra-wide resolutions.
    • Fixed large number of queued orders breaking the order queue menu.
    • Fixed map shortcuts not working after using minimize.
    • Fixed wrong production resources shown in LSO and encyclopedia.
    • Fixed hidden information (shown as "???") on player stations in certain cases.
    • Fixed loadout statistics showing changes in engine performance when applying a paint mod.
    • Fixed venture reward menu sometimes not displaying reward information.
    • Fixed custom player logo not being displayed on target monitor.
    • Fixed comms monitor not showing up on incoming reports from pilots.
    • Fixed excessive L and XL travel engine prices.
    • Fixed certain M-sized turret slots on some L-sized ships not allowing mining turrets to be fitted.
    • Fixed mirrored logos on some ships.
    • Fixed NPC position in bar.
    • Fixed various NPC animation issues.
    • [Beta 2] Fixed player ship standing still when opening the map after undocking from a station.
    • [Beta 2] Fixed HQ mission destroying wrong ship on certain occasions.
    • [Beta 2] Fixed problems docking certain M-sized ships (especially Drill) without docking software.
    • [Beta 2] Fixed ships protecting stations with the Protect Station order chasing targets out of the designated area.
    • [Beta 2] Fixed new NPC stations potentially having their build storages owned by incorrect factions.
    • [Beta 2] Fixed squadron subordinates sometimes not keeping up with their commanders.
    • [Beta 2] Fixed broken formations after loading a savegame (problem introduced in 1.51 Beta 1).
    • [Beta 2] Fixed dock showing stop sign while ship docked after loading savegame.
    • [Beta 2] Fixed occasional loss of control input while in flight.
    • [Beta 2] Fixed incorrect graphics settings displayed after changing Graphics Quality.
    • [Beta 2] Fixed Account Management and Logical Station Overview menus not setting manager budget when setting station account.
    • [Beta 2] Fixed menu crash in supply node of Logical Station Overview.
    • [Beta 2] Fixed menu crash when opening Info menu for certain stations.
    • [Beta 2] Fixed menu freeze in Account Management menu.
    • [Beta 2] Fixed map freeze if a commander was docked at one of their subordinates.
    • [Beta 2] Fixed UI showing possibility to edit default behaviours of subordinates.
    • [Beta 2] Fixed strange items being added to inventory after venture completes.
    • [Beta 2] Fixed unclaimed venture rewards getting lost on subsequent save/load cycle.
    • Fixed some memory leaks.
    • Fixed causes of several freezes and performance issues in specific circumstances.
    • [Beta 2] Fixed several other causes of crashes.


Known Issues

The following issues in this version are known and may be fixed in a forthcoming update.

  • TBA

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1.60 Beta 3 adds a few more fixes to the growing list

  • [Beta 3] Fixed planned station builds being lost after saving and loading.
  • [Beta 3] Fixed setting formations through the UI not working for docked ships (problem introduced in 1.51 Beta 1).
  • [Beta 3] Fixed several other causes of crashes.

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Holy cow Egosoft have been busy - Patch 2.00 beta 1 hotfix 1 :

Patch 2.00 Beta 1 HF1 1 (331614)
Information on how to opt into Public Beta can be found here

https://steamcommunity.com/app/392160/discussions/0/1778262124936772230/
 
  • New Feature: Player-owned stations with Shipyard, Wharf and Equipment Dock facilities.
  • Added options to set custom name for savegames and to delete savegames.
  • Added ware exchange between ships docked at the same station.
  • Added possibility to start/stop travel mode and SETA while map is open.
  • Added warnings about non-working venture modules due to station layout.
  • Added fighter wings directly subordinate to carriers.
  • Added display of partial skill stars to one third of a star accuracy.
  • Added preview of ship storage capacity after all planned trades to info menu.
  • Added trade menu warning that ware is not available after all planned trades.
  • Added separate Remove all Orders and Wait option, replacing parameter to Remove all Orders.
  • Added failure sound when invalid hotkey is used while map is displayed.
  • Added confirmation before closing station build menu if there are unsaved changes.
  • Added tooltip for greyed-out claim option to show reason.
  • Added full Japanese localisation (text only).
  • Improved Xenon threat.
  • Improved turret aiming and target movement prediction.
  • Improved combat movement of frigates.
  • Improved combat movement of capital ships with good captains and crews that do not have forward-mounted weapons against other capital ships or stations.
  • Improved capital ship combat movement against small and medium targets.
  • Improved balancing of capital ship defensive and offensive capabilities.
  • Improved balancing of capital ship use of boost during combat.
  • Improved balancing of capital ship crews bailing when ship is attacked.
  • Improved balancing of missiles.
  • Improved balancing of ware prices and production profitability to emphasize smart business decisions.
  • Improved target acquisition for ships, particularly when attacking stations or capital ships.
  • Improved command information shown by attacking ships when attacking a subcomponent of a bigger target.
  • Improved range over which ships that run out of ammo can look for a known equipment dock from which to re-stock.
  • Improved kinds of stations requested from station building missions.
  • Improved encyclopedia information for production and factions.
  • Improved Logical Station Overview to show station's recommended budget instead of the currently needed money in account settings.
  • Improved quickload hotkey (F9 by default) so it loads the latest saved game, not necessarily a quicksave.
  • Improved playback logic for music tracks from previous games.
  • Improved performance when working with very large stations.
  • Improved menu performance.
  • Fixed issues with target elements in the HUD in certain cases (e.g. when using "external view" through the map while standing on a ship/station).
  • Fixed keyboard and gamepad selection not working in scrolling dropdown elements.
  • Fixed previous/next target hotkeys and enemy targets sometimes not working when flying captured venture ships.
  • Fixed previous/next surface element hotkey sometimes not working after loading a savegame.
  • Fixed behaviour of autopilot shortcut in the map (now correctly toggles autopilot on guidance target).
  • Fixed production modules sometimes not updating their animation when production starts/stops.
  • Fixed research wares being listed in economy statistics of the HQ.
  • Fixed storage types in encyclopedia not being localised.
  • Fixed turret modifications breaking ship info menu.
  • Fixed broken Logical Station Overview menu for stations missing a storage type and having no planned modules.
  • Fixed broken menu when firing crew and then hiring new people in the ship buy/upgrade menu.
  • Fixed missing title text in ship construction context menu in map.
  • Fixed ship assignment not being queued correctly (possibly upsetting existing trade deals).
  • Fixed deliver inventory mission not correctly placing the character in some situations.
  • Fixed Bring Item mission offers not being removed properly if destination station or NPC was killed.
  • Fixed several issues with Fleet Delivery mission.
  • Fixed Scan mission not checking for destruction of target station module.
  • Fixed Scan mission to require only normal scan rather than deep scan for station modules.
  • Fixed missing guidance to station module in Scan mission.
  • Fixed Passenger Transport missions to filter out incorrect stations.
  • Fixed Find Lockbox mission to ensure containers remain in mission area.
  • Fixed station ownership not being transferred in Build Station mission
  • Fixed trade and pirate guild mission offers not changing over time.
  • Fixed incorrect faction and other text for several dialog options and briefings in war missions.
  • Fixed introductory mission of war subscriptions getting stuck.
  • Fixed Holy Order outliers sometimes prematurely precipitating conflict with the Godrealm of the Paranid.
  • Fixed attacking ships repeatedly approaching and retreating from target before getting close to it.
  • Fixed ships moving out of pursuit distance to attack targets in their initial approach.
  • Fixed ships attacking stations flying at and firing upon station target box instead of station modules.
  • Fixed patrolling ships attacking build storage.
  • Fixed ships showing excessive DPS when weapons are in more than one active weapon group.
  • Fixed builder ships wandering into hostile territory.
  • Fixed capital ship subordinates of carriers sometimes attempting to dock at their commander's ship.
  • Fixed station-based trading ships setting their current sector as their home sector rather than their station's sector.
  • Fixed ship/station operations being hampered by docked ships working for that ship/station not undocking while player is present.
  • Fixed boarding ships that are missing ammo trying to disable boarding target anyway.
  • Fixed formation skill checks not respecting the player being the pilot.
  • Fixed another case of patrolling player-owned ships chasing hostiles beyond their engagement range.
  • Fixed squadron subordinates apparently trying to attack ships from their own faction.
  • Fixed player-owned ships sometimes inadvertently firing missiles depending on their weapon group setup.
  • Fixed turrets set to Attack my Current Enemy not firing when they should.
  • Fixed turrets set to Attack my Current Enemy firing when they shouldn't.
  • Fixed ships attacking stations stopping their attack after destroying a station module or surface element.
  • Fixed turrets on the player ship that are set to mining mode not firing on asteroids.
  • Fixed boarding ships not launching boarding pods in certain situations.
  • Fixed fleeing ships acquiring a target and attacking in certain situations.
  • Fixed ships attempting to disable a target deliberately destroying it instead.
  • Fixed ships with a Follow order not responding to certain situations.
  • Fixed player-owned ships attacking friendly ships while patrolling player-owned space.
  • Fixed non-police ships (including player-owned ships) sometimes responding to calls for police assistance.
  • Fixed non-Xenon races not constructing defence stations.
  • Fixed build storage of destroyed stations not being cleaned up.
  • Fixed NPCs rubber-banding for a long time after loading a savegame in certain situations.
  • Fixed NPCs getting stuck in elevator if player uses it while NPC is walking in it.
  • Fixed NPC marshalling animations during player docking/undocking.
  • Fixed multiple NPCs standing in the same position on some Argon bridges.
  • Fixed cases of duplicate interior rooms on stations.
  • Fixed frozen movement in bridges of docked capital ships.
  • Fixed cargo trades with Black Marketeer sometimes failing.
  • Fixed module hacking requirements not being respected.
  • Fixed area damage not being correctly applied in certain situations.
  • Fixed ships flying huge curves when going long distances.
  • Fixed multiple shipyards attempting to fulfil the same NPC ship build requests.
  • Fixed NPC ships sometimes requesting more subordinates to be built than they desired.
  • Fixed stations not claiming sector ownership if claiming module is built later.
  • Fixed turrets and shields not being added to station module when not part of a new module.
  • Fixed station module stats and achievements not triggering with the first module of a station.
  • Fixed station module recycling sometimes interrupting an ongoing build.
  • Fixed recycle times of station modules.
  • Fixed exploit where wares could be gained when recycling modules.
  • Fixed inability to remove last remaining module when planning a station.
  • Fixed not being able to cancel ship orders in some cases.
  • Fixed total build time being off by up to one minute for some objects.
  • Fixed onboard units not being factored into object value.
  • Fixed inconsistencies with station hull values.
  • Fixed stations not remembering their Drone/Unit supply settings.
  • Fixed small ships failing to exchange wares with ships they can dock at.
  • Fixed ships needlessly undocking to trade.
  • Fixed faction discounts and commissions not being removed when relations worsen.
  • Fixed transfer of crew from one role to another not being possible at shipyard/wharf/equipment dock if no other changes are made.
  • Fixed EMP-induced signal leaks on unowned small and medium ships claiming them for the player when scanned.
  • Fixed lasertowers spawning in wrong location when deployed from Elite.
  • Fixed lasertowers potentially ending up in the exact same position in space.
  • Fixed objects attracted with the container magnet sometimes getting an unreasonable speed.
  • Fixed ships sometimes oscillating around target positions if SETA is active.
  • Fixed ships docked at other ships sometimes appearing twice in the elevator menu.
  • Fixed issue resulting in data leaks sometimes appearing inside station modules.
  • Fixed roll input in highways steering in the wrong direction.
  • Fixed inability to remap camera input control.
  • Fixed not being able to load certain user-provided files (e.g. custom logos) with non-ASCII file names.
  • Fixed floating geometry on the M-sized Beam Emitter Mk2.
  • Fixed rare freeze related to player ship control.
  • Fixed several causes of crashes.
 
Changes in Hotfix 1
 
  • Fixed missing shipyard build module blueprint licences for players who had already undertaken ally ceremony (problem introduced in 2.00 beta 1).
  • Fixed ware prices overrides to fit new ware price ranges (problem introduced in 2.00 beta 1).
  • Fixed menu crash caused by out of range ware prices (problem introduced in 2.00 beta 1).
  • Fixed crash which could occur when saving while certain station components are under construction (problem introduced in 2.00 beta 1).

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Pattch 2.00 beta 2 : Add the following to the previous list

  • [Beta 2] Added more details about damage types to weapon and turret entries in Encyclopedia.
  • [Beta 2] Added skill-based variants for AutoMine behaviour.
  • [Beta 2] Improved trade evaluation for free traders.
  • [Beta 2] Improved firing logic of missile-armed fighters.
  • [Beta 2] Improved guided missile effectiveness.
  • [Beta 2] Improved loadout distribution on NPC ships.
  • [Beta 2] Improved combat movement of capital ships, particularly those with forward-mounted weapons.
  • [Beta 2] Improved balancing of resource requirements for L and XL travel engines.
  • [Beta 2] Improved auto-aim on primary weapons (problem introduced in 2.0 Beta 1).
  • [Beta 2] Fixed NPC ships sometimes not leaving shipyards after being built.
  • [Beta 2] Fixed Discoverer doors not opening when newly built.
  • [Beta 2] Fixed incorrect shield configuration on Behemoth.
  • [Beta 2] Fixed engine positions on Xenon K so that they can now be destroyed.
  • [Beta 2] Fixed ship build menu showing wrong sustained DPS values when planning multiple weapons on new ship.
  • [Beta 2] Fixed shopping list items in the ship build menu not being editable.
  • [Beta 2] Fixed exchanging missiles and drones between ships and stations using Ware Exchange.
  • [Beta 2] Fixed police ships attempting to scan surface elements for illegal goods.
  • [Beta 2] Fixed police sometimes inspecting ships that are already being inspected by another police ship.
  • [Beta 2] Fixed squadron subordinates sometimes failing to call in support from their squadron.
  • [Beta 2] Fixed patrolling ships sometimes accidentally crossing jump gates.
  • [Beta 2] Fixed factions sometimes not using their intelligence data in preparation for invading.
  • [Beta 2] Fixed laser towers being dragged along by the launching ship in certain situations.
  • [Beta 2] Fixed laser towers continuing to track targets that are no longer valid.
  • [Beta 2] Fixed rare case causing ships to rotate erratically.
  • [Beta 2] Fixed a cause of ships trying to fly into the centre of stations without avoiding collisions.
  • [Beta 2] Fixed Black Marketeers sometimes being placed aboard Kha'ak stations.
  • [Beta 2] Fixed newly constructed NPC stations being given resources immediately.
  • [Beta 2] Fixed production showing wrong resources (again).
  • [Beta 2] Fixed stations provided by the player via the Build Station mission not having functioning managing NPCs.
  • [Beta 2] Fixed missions to board or destroy targets with certain criteria (problem introduced in 2.0 Beta 1).
  • [Beta 2] Fixed access to faction restriction and price factor of NPC shipyards (problem introduced in 2.00 Beta 1).
  • [Beta 2] Fixed failure to save if save folder path contains non-ASCII characters (problem introduced in 2.00 Beta 1).
  • [Beta 2] Fixed ship traders at player-owned shipyards (problem introduced in 2.00 Beta 1).
  • [Beta 2] Fixed player not getting paid by NPCs ordering ships at their shipyard (problem introduced in 2.0 Beta 1).
  • [Beta 2] Fixed several causes of crashes.

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And add beta 3 and beta 4 fixes to the same

Its starting to feel a lot more stable now, and a lot of fun can be had already with the game. The Weapon balance is starting to feel good, and the economy (though the latter still needs work especially for auto-traders). If you are buying an Egosoft game for the first time I would still hold off until it has its first DLC and re-introduces the Split race and more sectors, and hopefully the Boron too, though they have not been mentioned yet so maybe they will be in a further DLC. The whole thing though is certainly shaping up to be a fine addition to the X Series, and Egosoft are proving once again to be consistent with their ongoing support, patching it steadily over the first few years after release to near perfection.

 

Version 2.00 Beta 4 (333569)

  • New Feature: Player-owned stations with Shipyard, Wharf and Equipment Dock facilities.
  • Added options to set custom name for savegames and to delete savegames.
  • Added ware exchange between ships docked at the same station.
  • Added possibility to start/stop travel mode and SETA while map is open.
  • Added warnings about non-working venture modules due to station layout.
  • Added fighter wings directly subordinate to carriers.
  • Added display of partial skill stars to one third of a star accuracy.
  • Added preview of ship storage capacity after all planned trades to info menu.
  • Added trade menu warning that ware is not available after all planned trades.
  • Added separate Remove all Orders and Wait option, replacing parameter to Remove all Orders.
  • Added failure sound when invalid hotkey is used while map is displayed.
  • Added confirmation before closing station build menu if there are unsaved changes.
  • Added tooltip for greyed-out claim option to show reason.
  • Added full Japanese localisation (text only).
  • [Beta 2] Added more details about damage types to weapon and turret entries in Encyclopedia.
  • [Beta 2] Added skill-based variants for AutoMine behaviour.
  • [Beta 3] Removed duplicated equipment blueprints from trader menu.
  • Improved Xenon threat.
  • Improved turret aiming and target movement prediction.
  • Improved combat movement of frigates.
  • Improved combat movement of capital ships with good captains and crews that do not have forward-mounted weapons against other capital ships or stations.
  • Improved capital ship combat movement against small and medium targets.
  • Improved balancing of capital ship defensive and offensive capabilities.
  • Improved balancing of capital ship use of boost during combat.
  • Improved balancing of capital ship crews bailing when ship is attacked.
  • Improved balancing of missiles.
  • Improved balancing of ware prices and production profitability to emphasize smart business decisions.
  • Improved target acquisition for ships, particularly when attacking stations or capital ships.
  • Improved command information shown by attacking ships when attacking a subcomponent of a bigger target.
  • Improved range over which ships that run out of ammo can look for a known equipment dock from which to re-stock.
  • Improved kinds of stations requested from station building missions.
  • Improved encyclopedia information for production and factions.
  • Improved Logical Station Overview to show station's recommended budget instead of the currently needed money in account settings.
  • Improved quickload hotkey (F9 by default) so it loads the latest saved game, not necessarily a quicksave.
  • Improved playback logic for music tracks from previous games.
  • Improved performance when working with very large stations.
  • Improved menu performance.
  • [Beta 2] Improved trade evaluation for free traders.
  • [Beta 2] Improved firing logic of missile-armed fighters.
  • [Beta 2] Improved guided missile effectiveness.
  • [Beta 2] Improved loadout distribution on NPC ships.
  • [Beta 2] Improved combat movement of capital ships, particularly those with forward-mounted weapons.
  • [Beta 2] Improved balancing of resource requirements for L and XL travel engines.
  • [Beta 2] Improved auto-aim on primary weapons (problem introduced in 2.0 Beta 1).
  • [Beta 3] Improved default countermeasure storage capacities.
  • [Beta 3] Improved balancing of Xenon threat (problem introduced in 2.0 Beta 1).
  • Fixed issues with target elements in the HUD in certain cases (e.g. when using "external view" through the map while standing on a ship/station).
  • Fixed keyboard and gamepad selection not working in scrolling dropdown elements.
  • Fixed previous/next target hotkeys and enemy targets sometimes not working when flying captured venture ships.
  • Fixed previous/next surface element hotkey sometimes not working after loading a savegame.
  • Fixed behaviour of autopilot shortcut in the map (now correctly toggles autopilot on guidance target).
  • Fixed production modules sometimes not updating their animation when production starts/stops.
  • Fixed research wares being listed in economy statistics of the HQ.
  • Fixed storage types in encyclopedia not being localised.
  • Fixed turret modifications breaking ship info menu.
  • Fixed broken Logical Station Overview menu for stations missing a storage type and having no planned modules.
  • Fixed broken menu when firing crew and then hiring new people in the ship buy/upgrade menu.
  • Fixed missing title text in ship construction context menu in map.
  • Fixed ship assignment not being queued correctly (possibly upsetting existing trade deals).
  • Fixed deliver inventory mission not correctly placing the character in some situations.
  • Fixed Bring Item mission offers not being removed properly if destination station or NPC was killed.
  • Fixed several issues with Fleet Delivery mission.
  • Fixed Scan mission not checking for destruction of target station module.
  • Fixed Scan mission to require only normal scan rather than deep scan for station modules.
  • Fixed missing guidance to station module in Scan mission.
  • Fixed Passenger Transport missions to filter out incorrect stations.
  • Fixed Find Lockbox mission to ensure containers remain in mission area.
  • Fixed station ownership not being transferred in Build Station mission
  • Fixed trade and pirate guild mission offers not changing over time.
  • Fixed incorrect faction and other text for several dialog options and briefings in war missions.
  • Fixed introductory mission of war subscriptions getting stuck.
  • Fixed Holy Order outliers sometimes prematurely precipitating conflict with the Godrealm of the Paranid.
  • Fixed attacking ships repeatedly approaching and retreating from target before getting close to it.
  • Fixed ships moving out of pursuit distance to attack targets in their initial approach.
  • Fixed ships attacking stations flying at and firing upon station target box instead of station modules.
  • Fixed patrolling ships attacking build storage.
  • Fixed ships showing excessive DPS when weapons are in more than one active weapon group.
  • Fixed builder ships wandering into hostile territory.
  • Fixed capital ship subordinates of carriers sometimes attempting to dock at their commander's ship.
  • Fixed station-based trading ships setting their current sector as their home sector rather than their station's sector.
  • Fixed ship/station operations being hampered by docked ships working for that ship/station not undocking while player is present.
  • Fixed boarding ships that are missing ammo trying to disable boarding target anyway.
  • Fixed formation skill checks not respecting the player being the pilot.
  • Fixed another case of patrolling player-owned ships chasing hostiles beyond their engagement range.
  • Fixed squadron subordinates apparently trying to attack ships from their own faction.
  • Fixed player-owned ships sometimes inadvertently firing missiles depending on their weapon group setup.
  • Fixed turrets set to Attack my Current Enemy not firing when they should.
  • Fixed turrets set to Attack my Current Enemy firing when they shouldn't.
  • Fixed ships attacking stations stopping their attack after destroying a station module or surface element.
  • Fixed turrets on the player ship that are set to mining mode not firing on asteroids.
  • Fixed boarding ships not launching boarding pods in certain situations.
  • Fixed fleeing ships acquiring a target and attacking in certain situations.
  • Fixed ships attempting to disable a target deliberately destroying it instead.
  • Fixed ships with a Follow order not responding to certain situations.
  • Fixed player-owned ships attacking friendly ships while patrolling player-owned space.
  • Fixed non-police ships (including player-owned ships) sometimes responding to calls for police assistance.
  • Fixed non-Xenon races not constructing defence stations.
  • Fixed build storage of destroyed stations not being cleaned up.
  • Fixed NPCs rubber-banding for a long time after loading a savegame in certain situations.
  • Fixed NPCs getting stuck in elevator if player uses it while NPC is walking in it.
  • Fixed NPC marshalling animations during player docking/undocking.
  • Fixed multiple NPCs standing in the same position on some Argon bridges.
  • Fixed cases of duplicate interior rooms on stations.
  • Fixed frozen movement in bridges of docked capital ships.
  • Fixed cargo trades with Black Marketeer sometimes failing.
  • Fixed module hacking requirements not being respected.
  • Fixed area damage not being correctly applied in certain situations.
  • Fixed ships flying huge curves when going long distances.
  • Fixed multiple shipyards attempting to fulfil the same NPC ship build requests.
  • Fixed NPC ships sometimes requesting more subordinates to be built than they desired.
  • Fixed stations not claiming sector ownership if claiming module is built later.
  • Fixed turrets and shields not being added to station module when not part of a new module.
  • Fixed station module stats and achievements not triggering with the first module of a station.
  • Fixed station module recycling sometimes interrupting an ongoing build.
  • Fixed recycle times of station modules.
  • Fixed exploit where wares could be gained when recycling modules.
  • Fixed inability to remove last remaining module when planning a station.
  • Fixed not being able to cancel ship orders in some cases.
  • Fixed total build time being off by up to one minute for some objects.
  • Fixed onboard units not being factored into object value.
  • Fixed inconsistencies with station hull values.
  • Fixed stations not remembering their Drone/Unit supply settings.
  • Fixed small ships failing to exchange wares with ships they can dock at.
  • Fixed ships needlessly undocking to trade.
  • Fixed faction discounts and commissions not being removed when relations worsen.
  • Fixed transfer of crew from one role to another not being possible at shipyard/wharf/equipment dock if no other changes are made.
  • Fixed EMP-induced signal leaks on unowned small and medium ships claiming them for the player when scanned.
  • Fixed lasertowers spawning in wrong location when deployed from Elite.
  • Fixed lasertowers potentially ending up in the exact same position in space.
  • Fixed objects attracted with the container magnet sometimes getting an unreasonable speed.
  • Fixed ships sometimes oscillating around target positions if SETA is active.
  • Fixed ships docked at other ships sometimes appearing twice in the elevator menu.
  • Fixed issue resulting in data leaks sometimes appearing inside station modules.
  • Fixed roll input in highways steering in the wrong direction.
  • Fixed inability to remap camera input control.
  • Fixed not being able to load certain user-provided files (e.g. custom logos) with non-ASCII file names.
  • Fixed floating geometry on the M-sized Beam Emitter Mk2.
  • Fixed rare freeze related to player ship control.
  • [Beta 2] Fixed NPC ships sometimes not leaving shipyards after being built.
  • [Beta 2] Fixed Discoverer doors not opening when newly built.
  • [Beta 2] Fixed incorrect shield configuration on Behemoth.
  • [Beta 2] Fixed engine positions on Xenon K so that they can now be destroyed.
  • [Beta 2] Fixed ship build menu showing wrong sustained DPS values when planning multiple weapons on new ship.
  • [Beta 2] Fixed shopping list items in the ship build menu not being editable.
  • [Beta 2] Fixed exchanging missiles and drones between ships and stations using Ware Exchange.
  • [Beta 2] Fixed police ships attempting to scan surface elements for illegal goods.
  • [Beta 2] Fixed police sometimes inspecting ships that are already being inspected by another police ship.
  • [Beta 2] Fixed squadron subordinates sometimes failing to call in support from their squadron.
  • [Beta 2] Fixed patrolling ships sometimes accidentally crossing jump gates.
  • [Beta 2] Fixed factions sometimes not using their intelligence data in preparation for invading.
  • [Beta 2] Fixed laser towers being dragged along by the launching ship in certain situations.
  • [Beta 2] Fixed laser towers continuing to track targets that are no longer valid.
  • [Beta 2] Fixed rare case causing ships to rotate erratically.
  • [Beta 2] Fixed a cause of ships trying to fly into the centre of stations without avoiding collisions.
  • [Beta 2] Fixed Black Marketeers sometimes being placed aboard Kha'ak stations.
  • [Beta 2] Fixed newly constructed NPC stations being given resources immediately.
  • [Beta 2] Fixed production showing wrong resources (again).
  • [Beta 2] Fixed stations provided by the player via the Build Station mission not having functioning managing NPCs.
  • [Beta 2] Fixed missions to board or destroy targets with certain criteria (problem introduced in 2.0 Beta 1).
  • [Beta 2] Fixed access to faction restriction and price factor of NPC shipyards (problem introduced in 2.00 Beta 1).
  • [Beta 2] Fixed failure to save if save folder path contains non-ASCII characters (problem introduced in 2.00 Beta 1).
  • [Beta 2] Fixed ship traders at player-owned shipyards (problem introduced in 2.00 Beta 1).
  • [Beta 2] Fixed player not getting paid by NPCs ordering ships at their shipyard (problem introduced in 2.0 Beta 1).
  • [Beta 3] Fixed weapons with slow bullets or missiles not firing.
  • [Beta 3] Fixed ships assigned to join player squad not getting new orders.
  • [Beta 3] Fixed mission chains being cancelled if target was destroyed before the mission started.
  • [Beta 3] Fixed Boarding mission not being cancelled if target was destroyed before the mission started.
  • [Beta 3] Fixed player not being paid by NPCs building ships at player shipyard (problem introduced in 2.0 Beta 1).
  • [Beta 3] Fixed NPC ships buying ammo and units from player shipyards not paying for them (problem introduced in 2.0 Beta 1).
  • [Beta 3] Fixed some variants of the Bring Item mission not correctly spawning the delivery character (problem introduced in 2.0 Beta 1).
  • [Beta 3] Fixed station build menu not opening after opening the map from within the menu (problem introduced in 2.0 Beta 1).
  • [Beta 3] Fixed opening the encyclopedia from the station and ship build menus (problem introduced in 2.0 Beta 2).
  • [Beta 4] Fixed NPC ships sometimes not firing forward-mounted missile launchers (problem introduced in 2.0 Beta 1).
  • [Beta 4] Fixed factions not being allowed to build fighter ships at allied faction shipyards (problem introduced in 2.0 Beta 1).
  • [Beta 4] Fixed factions building more defence stations than they should (problem introduced in 2.0 Beta 1).
  • [Beta 4] Fixed money transfer from NPC ship to player shipyard on repairing (problem introduced in 2.0 Beta 1).
  • [Beta 4] Fixed several causes of crashes.

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